In Rogue Lords, you can create a party of 3 disciples, each with their own unique abilities and skills that correspond to a certain playstyle. Unlike the two roguelike games mentioned earlier, Rogue Lords does away with the deckbuilding aspect and heavily focuses on the synergies between your party members. On the opposite side sit the so-called Demon Hunters and the members of a new religion called the Sanctua Lumen. Since you can’t walk the earth year, all the treasure hunting is done by your most faithful disciples who take the form of iconic monsters from fairytales, including Dracula, Bloody Mary, the White Lady, Lilith, Baron Samedi, the Headless Horsemen, and even Frankenstein. To successfully recover from the wounds and fully replenish your powers, you must hunt ancient artifacts with legendary power. Set in a fantasy world where you take on the role of the Devil, your main objective is to finally return to the world after being weakened from defeat to the forces of good. Rogue Lords adds its own take on a genre that was made popular by games like Slay the Spire and Monster Train: roguelike deckbuilding.
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